LEAD CHARACTER ARTIST
Character production, mentoring and visual development for real-time projects.
CHARACTER ARTIST
Characters
Creatures
Realtime
Hair
Cloth
Hardsurface
SELECTED WORK
SELECTED WORK
Production years 1996 to 2026
A selection of
personal and professional work
CHARACTER ART · REAL-TIME · 2026
UPLOADED 2026
A personal character project focused on realism, historical inspiration and a real-time production workflow. Procurator Leo explores believable materials, detailed sculpting and a production-ready pipeline.
DESIGN CONTEXT
BEAUTY RENDERS
PROCESS & DEVELOPMENT
PROJECT FILES
VIDEO STUDIES
PROCURATOR LEO
DETAILS
3D Character Artist and former Lead Character Artist with extensive production experience in videogames, specialising in characters, creatures and real-time assets.
I’m passionate about creating believable characters, combining art and production to bring stories to life.

SELECTED EXPERIENCE
PROFESSIONAL SOFTWARE
CURRICULUM VITAE
A concise overview of roles, collaborations and production experience.
Character production, mentoring and visual development for real-time projects.
High-poly sculpting, game-ready modeling, texturing and look development.
Production-ready workflows from sculpt to final presentation.
CONTACT
Get in touch for freelance, full-time or collaboration opportunities.
CONTACT MEPORTFOLIO INVENTORY
SELECTED EXPERIENCE
TOOLS & PIPELINE
DOWNLOADABLE FILES
Replaced files are saved locally in this prototype and update the public buttons immediately.
GLOBAL CONTENT